AI Insights · Timothy · January 2022
Top 5 Cannabis Games in Portugal Q4 2021: Performance Insights
Explore the performance trends of the top 5 cannabis games in Portugal for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 cannabis games on a unified platform in Portugal showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
Hempire - Weed Growing Game
From LBC Studios Inc., this game experienced fluctuating weekly revenue, peaking at approximately $380 in the final week of November. Weekly downloads saw significant variability, reaching a high of 916 in mid-November. The game maintained a consistent number of weekly active users, averaging around 1.6K to 2.5K throughout the quarter.
Weed Firm 2: Back To College
Ludum LLC's game had its highest weekly revenue in late November, generating around $159. Weekly downloads peaked at 238 in mid-November but generally remained under 200 for most of the quarter. Active users showed a gradual decline, starting at 543 and ending at 357 by the end of December.
Bud Farm: Idle Tycoon Game
Published by LDRLY, this game had a notable revenue peak of $190 in late October, though it saw a significant drop in December. Weekly downloads were highest at 274 in early November but showed a declining trend towards the end of the quarter. Active users started at 411 and gradually decreased to 247 by the end of December.
Weed Inc: Idle Tycoon
Metamoki Inc.'s game maintained a relatively stable revenue, peaking at $108 in late November. Weekly downloads were generally low, with a peak of 34 in mid-October. Active users showed a slight decline from 91 at the start of the quarter to 54 by the end of December.
Cheech and Chong Bud Farm
LDRLY's game had a modest revenue peak of $79 in early November. Weekly downloads were minimal, with a notable peak of 74 in mid-October. The number of active users steadily declined from 73 at the start of the quarter to 26 by the end of December.
For more insights into these trends and other app performance metrics, visit Sensor Tower.